Tuesday, 14 May 2013

HA1 Task 6 - Finance and Market Trends


Franchised IP

The Matrix


Concept
The Matrix explores the possibility that the human race is actually living within a virtually generated world. The world as we know it has actually long since died and the human race is being cultivated, so as to allow "The Machines" to harness the electrical currents within our bodies as an energy source within the real world.

With technology constantly and quickly becoming more advanced, it allows the viewer to second guess their own reality. With virtual reality devices and video games being on the horizon, it isn't difficult to believe that the world as you know it could simply be the product of someone else's design.


Inspiration
The Matrix is a hybrid and may contain much more than any genre name could describe, it belongs to the epic genre, as, in modern terms, it redefines the hero who sets out to suppress overt threats to humanity. The movie makes numerous references to recent films and literature, and to historical myths, religions and philosophies. The Matrix's premise resembles the Ancient Greek aphorism "know thyself", Plato's Allegory of the Cave, the Christian doctrine of the Trinity, Calderón de la Barca's Life is a Dream, René Descartes's evil genius, Kant's reflections on phenomena versus the Ding an sich, Edwin Abbott Abbott's Flatland, George Gurdjieff's The Sleeping Man, and the brain in a vat thought experiment.

History
The Matrix series includes a trilogy of feature films, all of which were written and directed by Larry and Andy Wachowski and produced by Joel Silver, starring Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss and Hugo Weaving. The series began with 1999's The Matrix, which depicts the recruitment of hacker Neo into humanity's rebellion against sentient machines. The film was highly successful, earning $460 million worldwide, and becoming the first DVD release in the United States to reach sales of three million copies.

The success of the first film encouraged the release of two sequels, The Matrix: Reloaded and The Matrix: Revolutions. 
However it had also encouraged development within other areas, as the franchise continued to expand into video games, comic books and it even had it's own anime.

Sources: http://en.wikipedia.org/wiki/The_Matrix_%28franchise%29#Influences_and_interpretations
              http://en.wikipedia.org/wiki/The_Matrix
              http://www.angelfire.com/planet/matrix_1/understanding_the_matrix.htm

Serialised IP

Oddworld


Concept
Lorne Lanning: On a very practical level, we were striving for a deeper and more engaging sense of story and emotional character development for games. We brought character development, production design, animation, and effects from the film industry. We wanted to feel like you were playing not just a challenge, but someone’s fate – someone that you had to be responsible for.

Inspiration
It was film that was the key inspiration, but from games the most fun I personally had, aside from pure racing and arcade-style games, was the great early side-scrollers like Prince of Persia, Out of This World and Flashback. I loved those games, but most importantly those games made me feel like I was controlling a lifeform more than a piece of art in some challenge contest.

History
The developers originally stated that the Oddworld series would be a pentalogy called the Oddworld Quintology, and that Abe's Exoddus and Stranger's Wrath games were bonus titles not counting toward the total of five. The Oddworld Adventures Games are handheld versions of Abe's Oddysee and Exoddus. The Quintology was halted after the first two games, when the company decided to redirect its efforts toward film production. There were also a few titles that were hinted at in interviews and press releases, but they were never developed.

Sources: http://blog.eu.playstation.com/2012/09/28/behind-the-classics-oddworld-abes-oddysee/
              http://en.wikipedia.org/wiki/Oddworld




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